In Double Dash!! onwards except DS, if Mini-Turbo is successfully performed, the kart's engine appear to burn excessive fuel and flames can be seen coming out of the exhaust pipe, along with a more aggressive, louder engine revving.An example is Luigi, in which he will say "here we go!", and "yahoo!" repeatedly during continuous Mini-Turbo. In 64, everytime a Mini-Turbo is performed, the character will shout several lines repeatedly in random.This type of mini-turbo is only available if smart steering is disabled.
In Mario Kart 8 Deluxe, a new version of mini-turbo is introduced called the Ultra Mini-Turbo, which causes purple sparks, takes even longer to charge than the Super Mini-Turbo, and gives an even longer boost. While driving on an Anti-Gravity segment, Mini-Turbos can be performed much easier. In Mario Kart 8, the mechanic is once again largely unchanged from Wii and 7, though now bikes can perform Super Mini Turbos. The mechanic in Mario Kart 7 is largely unchanged compared to the Wii version, but Super Mini-Turbo is less powerful in this game. Mini-Turbos cannot be performed if drifting is set to "Automatic". The tires appear to have a roundish flame while the mini-turbo is held. A spin turn/Mini Turbo Boost can be performed if the racer has stopped by holding both the accelerate and brake buttons until blue sparks appear. In this game, only karts can perform the stronger Super Mini-Turbo by holding the drift longer until the sparks turn orange.
It is charged by drifting until blue sparks appear, then release drifting. In Mario Kart Wii, the method has been altered. When this is done on time-trials, the bottom screen shows a red path on the turbo part of the mini-turbo, as if a boost pad were being driven on.
WII MARIO KART MINI TURBO DRIVER
The release has no animation such as flames bursting from the exhaust or the driver shouting, but only a sound effect and a blurred motion.ĭue to the introduction of kart stats, each kart also has a different degree of effectiveness when a mini-turbo is performed. The charging is denoted by orange sparks from the rear tires and in addition, small blue sparks will appear once the player alternates the drifting direction for the first time. In Mario Kart DS, the method is the same as it was in Double Dash!!. This is not possible in Mario Kart Wii, as Mini-Turbos in that game are entirely based on the length of a successful drift. When performing a Mini-Turbo in Double Dash!! in midair, the boost can still be obtained upon landing if done correctly. In this case, there are electric sparks instead of smoke, the color order is different (rather than gray-yellow-red, it's yellow-red-blue), and it can be done much faster due to the lack of hopping. In Mario Kart: Double Dash!!, the method is roughly/almost the same as it was in Mario Kart 64. This time, the boost is made more noticeable with the engine back-firing with blue flames, along with an associated loud sound. In Mario Kart Super Circuit, Mini-Turbos are charged automatically by drifting in a 90-degree angle for more than a second and released by returning straight afterwards. The boost is not so noticeable due to lack of animation, but it's denoted by the driver shouting. If the drift is held to the inside too long, the kart may suddenly go too sideways, slowing it down. Repeat the previous step to turn the smoke orange/red, then release the drift to launch the boost. (If drifting to the left, tilt the Control Stick right, then left again, while holding the drift.) If done correctly, the trail of smoke behind the kart will turn yellow. In Mario Kart 64, a Mini-Turbo is performed by executing a drift and turning the kart in the opposite direction it is drifting, then back again.